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HICSS
2006
IEEE
104views Biometrics» more  HICSS 2006»
16 years 1 months ago
Extending the Use of Games in Health Care
Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for comp...
Carolyn R. Watters, Michael A. Shepherd, Azza Abou...
HICSS
2006
IEEE
121views Biometrics» more  HICSS 2006»
16 years 1 months ago
E-Government: The Need for Effective Process Management in the Public Sector
The concept of e-government has evolved from the domain of e-business where enterprises need to collaborate with partners, suppliers and customers for the effective delivery of e-...
Vishanth Weerakkody, Simon Baire, Jyoti Choudrie
HICSS
2006
IEEE
93views Biometrics» more  HICSS 2006»
16 years 1 months ago
Presenting the Past: A Framework for Facilitating the Externalization and Articulation of User Activities in Desktop Environment
Work processes are conducted in various contexts and they involve different tasks, interruptions, activities and actions. In all of these, tacit knowledge plays a part. Some part ...
Kimmo Wideroos, Samuli Pekkola
HICSS
2006
IEEE
105views Biometrics» more  HICSS 2006»
16 years 1 months ago
Culture and Media Effects on Group Decision Making under Majority Influence
The purpose of this study is to address questions on how collectivistic and individualistic cultures affect majority influence in a group decision making task when there are diffe...
Dongsong Zhang, Paul Benjamin Lowry, Xiaolan Fu
HICSS
2006
IEEE
141views Biometrics» more  HICSS 2006»
16 years 1 months ago
Affective Quality and Cognitive Absorption: Extending Technology Acceptance Research
Agarwal and Karahanna (2000) suggested that holistic user experiences with IT contribute to users’ evaluation of and reaction to using the technology. They proposed and empirica...
Ping Zhang 0002, Na Li, Heshan Sun