Recently, service orientation has increasingly been debated both in research and practice. While researchers postulate a paradigm shift towards services as the basic unit of excha...
As virtual worlds evolve, so does the visual complexity and customizability of the avatars inside the worlds. In virtual worlds such as Second Life, prospering virtual fashion ind...
Jeffrey Bardzell, Tyler Pace, Laura Brunetti, Qian...
Abstract. The paper presents an evaluation of both head pose and visual focus of attention (VFOA) estimation algorithms in a meeting room environment. Head orientation is estimated...
Abstract. Simultaneous tracking of multiple persons in real world environments is an active research field and several approaches have been proposed, based on a variety of features...
Abstract. This paper presents a novel approach to the problem of determining head pose estimation and face 3D orientation of several people in low resolution sequences from multipl...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...