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» Breakpoints and Time in Distributed Computations
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ISPDC
2008
IEEE
16 years 1 months ago
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration
We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
Jonathan Widger, Daniel Grosu
ISPAN
1997
IEEE
15 years 11 months ago
A Parallel Pipelined Renderer for Time-Varying Volume Data
This paper presents a strategy for efficiently rendering time-varying volume data on a distributed-memory parallel computer. Visualizing time-varying volume data take both large s...
Tzi-cker Chiueh, Kwan-Liu Ma
ICPR
2006
IEEE
16 years 7 months ago
Real-Time 3D Articulated Pose Tracking using Particle Filters Interacting through Belief Propagation
This article proposes a new statistical model for fast 3D articulated body tracking, similar to the loose-limbed model, but where inter-frame coherence is taken into account by us...
Olivier Bernier
ICDCS
2003
IEEE
16 years 1 days ago
SPEED: A Stateless Protocol for Real-Time Communication in Sensor Networks
In this paper, we present a real-time communication protocol for sensor networks, called SPEED. The protocol provides three types of real-time communication services, namely, real...
Tian He, John A. Stankovic, Chenyang Lu, Tarek F. ...
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HOTI
2002
IEEE
15 years 11 months ago
A Four-Terabit Single-Stage Packet Switch with Large Round-Trip Time Support
We present the architecture and practical VLSI implementation of a 4-Tb/s single-stage switch. It is based on a combined input- and crosspoint-queued structure with virtual output...
François Abel, Cyriel Minkenberg, Ronald P....