The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Product Data Management (PDM) and Software Configuration Management (SCM) are the disciplines of building and controlling the evolution of a complex artifacts; either physical or ...
This paper presents an idea to apply Jackson’s JSP method, which is suitable for the transformation problem frame, into the state transition design, presented in the behavior pr...
The conflicting requirements of real-time embedded systems, e.g. minimizing memory usage while still ensuring that all deadlines are met at run-time, require rigorous analysis of...
Context-aware systems are software systems which adapt their behaviour according to the context of use. The requirements engineering phase is recognized as a primordial step to dev...