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ICSE
2010
IEEE-ACM
15 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
SIGSOFT
2007
ACM
16 years 8 months ago
Reconciling software configuration management and product data management
Product Data Management (PDM) and Software Configuration Management (SCM) are the disciplines of building and controlling the evolution of a complex artifacts; either physical or ...
Germán Vega, Jacky Estublier
APSEC
2008
IEEE
16 years 1 months ago
Jackson's JSP-Like Method for State Transition Design
This paper presents an idea to apply Jackson’s JSP method, which is suitable for the transformation problem frame, into the state transition design, presented in the behavior pr...
Osamu Shigo
COMPSAC
2008
IEEE
16 years 1 months ago
Embedded Systems Resources: Views on Modeling and Analysis
The conflicting requirements of real-time embedded systems, e.g. minimizing memory usage while still ensuring that all deadlines are met at run-time, require rigorous analysis of...
Aneta Vulgarakis, Cristina Cerschi Seceleanu
CONTEXT
2007
Springer
16 years 1 months ago
Context-Oriented Domain Analysis
Context-aware systems are software systems which adapt their behaviour according to the context of use. The requirements engineering phase is recognized as a primordial step to dev...
Brecht Desmet, Jorge Vallejos, Pascal Costanza, Wo...