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CW
2005
IEEE
16 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DASFAA
2005
IEEE
166views Database» more  DASFAA 2005»
16 years 1 months ago
NNF: An Effective Approach in Medicine Paring Analysis of Traditional Chinese Medicine Prescriptions
Medicine Paring Analysis is one of the most important tasks in the research of Traditional Chinese Medicine Prescriptions. The most essential and difficult step is to mine associat...
Chuan Li, Changjie Tang, Jing Peng, Jianjun Hu, Yo...
DATE
2005
IEEE
93views Hardware» more  DATE 2005»
16 years 1 months ago
A Faster Counterexample Minimization Algorithm Based on Refutation Analysis
It is a hot research topic to eliminate irrelevant variables from counterexample, to make it easier to be understood. The BFL algorithm is the most effective counterexample minimi...
ShengYu Shen, Ying Qin, Sikun Li
HAPTICS
2005
IEEE
16 years 1 months ago
Motor Skill Training Assistance Using Haptic Attributes
In this paper we describe our efforts to develop a new strategy for providing assistance using haptics in a virtual environment when training for a motor skill. Using a record and...
Govindarajan Srimathveeravalli, Thenkurussi Kesava...
HPDC
2005
IEEE
16 years 1 months ago
GWiQ-P: an efficient decentralized grid-wide quota enforcement protocol
Mega grids span several continents and may consist of millions of nodes and billions of tasks executing at any point in time. This setup calls for scalable and highly available re...
Kfir Karmon, Liran Liss, Assaf Schuster