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TCIAIG
2010
15 years 2 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
ICSR
2011
Springer
14 years 10 months ago
Software Reuse and Safety
With the move to distributed, component based systems involving reuse of components and services, emergent, system-wide properties, including safety and security in particular, are...
William B. Frakes, John M. Favaro