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AH
2008
Springer
16 years 1 months ago
A Scrutable User Modelling Infrastructure for Enabling Life-Long User Modelling
User Modelling is the core component for the majority of personalisation systems. By keeping a model for every user, a system can successfully personalise its content and utilise a...
Demetris Kyriacou
WIKIS
2006
ACM
16 years 1 months ago
OntoWiki: community-driven ontology engineering and ontology usage based on Wikis
Ontologies are consensual representations of a domain of discourse and the backbone of the future Semantic Web. Currently, however, only a fraction of Web users can take part in t...
Martin Hepp, Daniel Bachlechner, Katharina Siorpae...
WSC
2004
15 years 8 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
HT
2011
ACM
14 years 11 months ago
Personalisation in the wild: providing personalisation across semantic, social and open-web resources
One of the key motivating factors for information providers to use personalisation is to maximise the benefit to the user in accessing their content. However, traditionally such s...
Ben Steichen, Alexander O'Connor, Vincent Wade
VRML
1999
ACM
15 years 11 months ago
VIRTUS: A Collaborative Multi-User Platform
VRML is a file format for the description of dynamic scene graphs containing 3D objects with their visual appearance, multimedia content, an event model, and scripting capabilitie...
Kurt Saar