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ACMACE
2005
ACM
16 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
IPSN
2005
Springer
16 years 28 days ago
Some sensor network elements for ubiquitous computing
— Ubiquitous computing applications often use a user's context to automatically adjust their behavior to the situation. We have developed three types of wireless sensor node...
Waylon Brunette, Jonathan Lester, Adam D. Rea, Gae...
PCM
2004
Springer
118views Multimedia» more  PCM 2004»
16 years 24 days ago
Reach-Through-the-Screen: A New Metaphor for Remote Collaboration
For some years, our group at FX Palo Alto Laboratory has been developing technologies to support meeting recording, collaboration, and videoconferencing. This paper presents severa...
Jonathan Foote, Qiong Liu, Don Kimber, Patrick Chi...
HAPTICS
2003
IEEE
16 years 22 days ago
Material Discrimination and Thermal Perception
This research is focused on the development of a thermal display and understanding the nature of the thermal cues used to identify objects haptically. The objective of the present...
Lynette A. Jones, Michal Berris
HICSS
2003
IEEE
145views Biometrics» more  HICSS 2003»
16 years 22 days ago
The DISCIPLE System for Collaboration over the Heterogeneous Web
With the proliferation of mobile devices we witness an increasing demand for supporting collaboration among users working in the field and in the office. A key component for colla...
Allan Meng Krebs, Mihail F. Ionescu, Bogdan Doroho...