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TKDE
2011
168views more  TKDE 2011»
15 years 1 months ago
On Computing Farthest Dominated Locations
—In reality, spatial objects (e.g., hotels) not only have spatial locations but also have quality attributes (e.g., price, star). An object p is said to dominate another one p , ...
Hua Lu, Man Lung Yiu
PAMI
2012
13 years 9 months ago
Exploring Context and Content Links in Social Media: A Latent Space Method
—Social media networks contain both content and context-specific information. Most existing methods work with either of the two for the purpose of multimedia mining and retrieva...
Guo-Jun Qi, Charu C. Aggarwal, Qi Tian, Heng Ji, T...
VISUALIZATION
1999
IEEE
15 years 10 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
AIIDE
2008
15 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ICDE
2003
IEEE
161views Database» more  ICDE 2003»
16 years 7 months ago
Structural Join Order Selection for XML Query Optimization
Structural join operations are central to evaluating queries against XML data, and are typically responsible for consuming a lion's share of the query processing time. Thus, ...
Yuqing Wu, Jignesh M. Patel, H. V. Jagadish