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TLCA
1997
Springer
15 years 11 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin
JCT
2010
92views more  JCT 2010»
15 years 5 months ago
Enumeration by kernel positions for strongly Bernoulli type truncation games on words
We find the winning strategy for a class of truncation games played on words. As a consequence of the present author’s recent results on some of these games we obtain new formul...
Gábor Hetyei
184
Voted
DATE
2007
IEEE
167views Hardware» more  DATE 2007»
16 years 1 months ago
A decomposition-based constraint optimization approach for statically scheduling task graphs with communication delays to multip
We present a decomposition strategy to speed up constraint optimization for a representative multiprocessor scheduling problem. In the manner of Benders decomposition, our techniq...
Nadathur Satish, Kaushik Ravindran, Kurt Keutzer
181
Voted
GROUP
2009
ACM
16 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
CORR
2010
Springer
110views Education» more  CORR 2010»
15 years 7 months ago
Mixing Time and Stationary Expected Social Welfare of Logit Dynamics
We study logit dynamics [3] for strategic games. At every stage of the game a player is selected uniformly at random and she is assumed to play according to a noisy best-response ...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...