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146
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IVA
2007
Springer
16 years 27 days ago
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
IAT
2006
IEEE
16 years 24 days ago
A Market-Based Adaptation for Resolving Competing Needs for Scarce Resources
The dynamic nature of many real-world domains (e.g., military, emergency first response and hurricane relief, etc) requires adaptive resource allocation to respond to changes in t...
Rui Wang, Tracy Mullen, Viswanath Avasarala, John ...
ACMICEC
2006
ACM
89views ECommerce» more  ACMICEC 2006»
16 years 22 days ago
A semantic web approach to handling soft constraints in virtual organisations
In this paper we present a proposal for representing soft constraint satisfaction problems (CSPs) within the Semantic Web architecture. The proposal is motivated by the need for a...
Alun D. Preece, Stuart Chalmers, Craig McKenzie, J...
185
Voted
IUI
2005
ACM
16 years 10 days ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
ATAL
2004
Springer
16 years 5 days ago
A Pheromone-Based Utility Model for Collaborative Foraging
Multi-agent research often borrows from biology, where remarkable examples of collective intelligence may be found. One interesting example is ant colonies’ use of pheromones as...
Liviu Panait, Sean Luke