We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
It was recently proven that sets of points maximizing the hypervolume indicator do not give a good multiplicative approximation of the Pareto front. We introduce a new “logarith...
In this paper, we propose an efficient technique to detect changes in the geometry of an urban environment using some images observing its current state. The proposed method can ...
This paper describes an algorithm for exact decoding of phrase-based translation models, based on Lagrangian relaxation. The method recovers exact solutions, with certificates of...
We study and characterize social-aware forwarding protocols in opportunistic networks and we derive bounds on the expected message delivery time for two different routing protocol...