Sciweavers

15033 search results - page 395 / 3007
» Complexity Theory and Algorithms
Sort
View
HICSS
2007
IEEE
122views Biometrics» more  HICSS 2007»
16 years 1 months ago
Learning Conversations in World of Warcraft
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Bonnie A. Nardi, Stella Ly, Justin Harris
STACS
1995
Springer
15 years 11 months ago
The Number of Views of Piecewise-Smooth Algebraic Objects
Abstract. A solid object in 3-dimensional space may be described by a collection of all its topologically distinct 2-dimensional appearances, its aspect graph. In this paper, we st...
Sylvain Petitjean
WSCG
2001
77views more  WSCG 2001»
15 years 9 months ago
Physics-Enhanced L-Systems
In computer graphics and engineering many classes of complex objects can be designed with L-systems. We present a concept for enhancing timed and parametric L-systems with physics...
Hansrudi Noser, S. Rudolph, Peter Stucki
ICPR
2008
IEEE
16 years 8 months ago
Motion estimation approach based on dual-tree complex wavelets
The loss of information due to occlusion and other complications has been one of the main bottlenecks in the field of motion estimation. In this paper, we propose a novel motion e...
Changzhu Wu, Hongxiao Wang, Qing Wang
SAS
2009
Springer
147views Formal Methods» more  SAS 2009»
16 years 8 months ago
The Complexity of Andersen's Analysis in Practice
Abstract. While the tightest proven worst-case complexity for Andersen's points-to analysis is nearly cubic, the analysis seems to scale better on real-world codes. We examine...
Manu Sridharan, Stephen J. Fink