We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Abstract. A solid object in 3-dimensional space may be described by a collection of all its topologically distinct 2-dimensional appearances, its aspect graph. In this paper, we st...
In computer graphics and engineering many classes of complex objects can be designed with L-systems. We present a concept for enhancing timed and parametric L-systems with physics...
The loss of information due to occlusion and other complications has been one of the main bottlenecks in the field of motion estimation. In this paper, we propose a novel motion e...
Abstract. While the tightest proven worst-case complexity for Andersen's points-to analysis is nearly cubic, the analysis seems to scale better on real-world codes. We examine...