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» Computable scenes and structures in films
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ICCV
2009
IEEE
16 years 11 months ago
A Theory of Active Object Localization
We present some theoretical results related to the problem of actively searching for a target in a 3D environment, under the constraint of a maximum search time. We define the o...
Alexander Andreopoulos, John K. Tsotsos
ICCV
2003
IEEE
16 years 1 days ago
Surface Reconstruction from Feature Based Stereo
This paper describes an approach to recovering surface models of complex scenes from the quasi-sparse data returned by a feature based stereo system. The method can be used to mer...
Camillo J. Taylor
NIPS
2000
15 years 8 months ago
One Microphone Source Separation
Source separation, or computational auditory scene analysis, attempts to extract individual acoustic objects from input which contains a mixture of sounds from different sources, ...
Sam T. Roweis
DIGRA
2005
Springer
16 years 9 days ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
IJSWIS
2006
168views more  IJSWIS 2006»
15 years 6 months ago
Unraveling the Taste Fabric of Social Networks
Popular online social networks such as Friendster and MySpace do more than simply reveal the superficial structure of social connectedness--the rich meanings bottled within social...
Hugo Liu, Pattie Maes, Glorianna Davenport