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SIGGRAPH
2010
ACM
15 years 10 months ago
A wave-based anisotropic quadrangulation method
This paper proposes a new method for remeshing a surface into anisotropically sized quads. The basic idea is to construct a special standing wave on the surface to generate the gl...
Muyang Zhang, Jin Huang, Xinguo Liu, Hujun Bao
CDES
2006
146views Hardware» more  CDES 2006»
15 years 8 months ago
ANN-Based Spiral Inductor Parameter Extraction and Layout Re-Design
A neural network approach is presented for modeling and characterization of on-chip copper spiral inductors. The approach involves the creation of neural network models to map 3D ...
Abby A. Ilumoka, Yeonbum Park
VC
2008
103views more  VC 2008»
15 years 7 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
PRL
1998
98views more  PRL 1998»
15 years 6 months ago
Density propagation for surface tracking
This paper describes a novel approach to surface tracking in volumetric image stacks. It draws on a statistical model of the uncertainties inherent in the characterisation of feat...
Nigel G. Sharp, Edwin R. Hancock
ECCV
1992
Springer
16 years 9 months ago
Recovering Shading from Color Images
Existing shape-from-shading algorithms assume constant reflectance across the shaded surface. Multi-colored surfaces are excluded because both shading and reflectance affect the me...
Brian V. Funt, Mark S. Drew, Michael Brockington