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182
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TEI
2010
ACM
257views Hardware» more  TEI 2010»
16 years 2 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
174
Voted
COMPLEX
2009
Springer
16 years 2 months ago
A Preliminary Study on the Effects of Fear Factors in Disease Propagation
Upon an outbreak of a dangerous infectious disease, people generally tend to reduce their contacts with others in fear of getting infected. Such typical actions apparently help to ...
Yubo Wang, Jie Hu, Gaoxi Xiao, Limsoon Wong, Stefa...
206
Voted
MHCI
2009
Springer
16 years 2 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
193
Voted
AINA
2008
IEEE
16 years 2 months ago
An Analytical Study of Wireless Error Models for Bluetooth Networks
Data transmission over wireless networks is challenging due to the occurrence of burst errors, and packet loss caused by such errors seriously limits the maximum achievable throug...
Hao-Hsiang Hung, Ling-Jyh Chen
186
Voted
CVPR
2008
IEEE
16 years 2 months ago
The statistical modelling of fingerprint minutiae distribution with implications for fingerprint individuality studies
The spatial distribution of fingerprint minutiae is a core problem in the fingerprint individuality study, the cornerstone of the fingerprint authentication technology. Previously...
Jiansheng Chen, Yiu Sang Moon