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CHARME
2005
Springer
94views Hardware» more  CHARME 2005»
16 years 19 days ago
Verifying Quantitative Properties Using Bound Functions
Abstract. We define and study a quantitative generalization of the traditional boolean framework of model-based specification and verification. In our setting, propositions have...
Arindam Chakrabarti, Krishnendu Chatterjee, Thomas...
DALT
2005
Springer
16 years 19 days ago
Agent-Oriented Programming with Underlying Ontological Reasoning
Developing applications that make effective use of machine-readable knowledge sources as promised by the Semantic Web vision is attracting much of current research interest; this v...
Álvaro F. Moreira, Renata Vieira, Rafael H....
DIGRA
2005
Springer
16 years 19 days ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
182
Voted
DIGRA
2005
Springer
16 years 19 days ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
165
Voted
DIGRA
2005
Springer
16 years 19 days ago
Early Games Production in New Zealand
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
Melanie Swalwell
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