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» Computational geometry: a retrospective
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CGF
2010
169views more  CGF 2010»
15 years 7 months ago
Image-Based Edge Bundles: Simplified Visualization of Large Graphs
We present a new approach aimed at understanding the structure of connections in edge-bundling layouts. We combine the advantages of edge bundles with a bundle-centric simplified ...
Alexandru Telea, Ozan Ersoy
CGF
2010
148views more  CGF 2010»
15 years 7 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
CGF
2008
99views more  CGF 2008»
15 years 7 months ago
Polyhedral Finite Elements Using Harmonic Basis Functions
Finite element simulations in computer graphics are typically based on tetrahedral or hexahedral elements, which enables simple and efficient implementations, but in turn requires...
Sebastian Martin, Peter Kaufmann, Mario Botsch, Ma...
CGF
2008
78views more  CGF 2008»
15 years 7 months ago
Tangible Heritage: Production of Astrolabes on a Laser Engraver
The astrolabe, an analog computing device, used to be the iconic instrument of astronomers during the Middle Ages. It allowed a multitude of operations of practical astronomy whic...
G. Zotti
CGF
2005
126views more  CGF 2005»
15 years 7 months ago
Pen-and-Ink for BlobTree Implicit Models
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...