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» Computational geometry: a retrospective
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ICRA
2009
IEEE
259views Robotics» more  ICRA 2009»
16 years 1 months ago
Fast Point Feature Histograms (FPFH) for 3D registration
— In our recent work [1], [2], we proposed Point Feature Histograms (PFH) as robust multi-dimensional features which describe the local geometry around a point p for 3D point clo...
Radu Bogdan Rusu, Nico Blodow, Michael Beetz
IROS
2009
IEEE
186views Robotics» more  IROS 2009»
16 years 1 months ago
A design and analysis tool for underactuated compliant hands
— Highly underactuated and passively adaptive robotic hands have shown great promise for robust performance in unstructured settings. In order to fully realize this potential, ef...
Matei T. Ciocarlie, Peter K. Allen
CPM
2009
Springer
189views Combinatorics» more  CPM 2009»
16 years 1 months ago
Average-Case Analysis of Perfect Sorting by Reversals
A sequence of reversals that takes a signed permutation to the identity is perfect if it preserves all common intervals between the permutation and the identity. The problem of com...
Mathilde Bouvel, Cedric Chauve, Marni Mishna, Domi...
ISVC
2009
Springer
16 years 1 months ago
Cartoon Animation Style Rendering of Water
We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animatio...
Mi You, Jinho Park, Byungkuk Choi, Jun-yong Noh
MIG
2009
Springer
16 years 1 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra