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» Computational geometry: a retrospective
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CW
2004
IEEE
15 years 10 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
ICPR
2000
IEEE
15 years 10 months ago
Efficient Super-Resolution and Applications to Mosaics
Mosaicingand super resolution are two ways to combine information from multiple frames in video sequences. Mosaicing displays the information of multiple frames in a single panora...
Assaf Zomet, Shmuel Peleg
183
Voted
RT
2000
Springer
15 years 10 months ago
Density Control for Photon Maps
The photon map method allows efficient computation of global illumination in general scenes. Individual photon hits, generated using Monte Carlo particle tracing, are stored in the...
Frank Suykens, Yves D. Willems
ICCV
1995
IEEE
15 years 10 months ago
Segmented Shape Descriptions from 3-View Stereo
Abstract: We address the recovery of segmented, 3-0 descriptions of an object from intensity images. We use three views of an objectfrom slightly different viewpointsas our input. ...
Parag Havaldar, Gérard G. Medioni
172
Voted
VISUALIZATION
1997
IEEE
15 years 10 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney