We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
A robust statistics approach to curvature estimation on discretely sampled surfaces, namely polygon meshes and point clouds, is presented. The method exhibits accuracy, stability ...
Evangelos Kalogerakis, Patricio D. Simari, Derek N...
Expressive and efficient visualizations of complex vascular structures are essential for medical applications, such as diagnosis and therapy planning. A variety of techniques has ...
Christian Schumann, Steffen Oeltze, Ragnar Bade, B...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a tetrahedral model for efficient simulation. We have developed an algorithm that ...
The segmentation method proposed in this paper is based on the observation that a single physical reflectance can have many different image values. We call the set of all these val...
Eduard Vazquez, Joost van de Weijer, Ramon Baldric...