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DIGRA
2005
Springer
16 years 23 days ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
DIGRA
2005
Springer
16 years 23 days ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
EMSOFT
2005
Springer
16 years 23 days ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander
EMSOFT
2005
Springer
16 years 23 days ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele
GFKL
2005
Springer
142views Data Mining» more  GFKL 2005»
16 years 23 days ago
Near Similarity Search and Plagiarism Analysis
Abstract. Existing methods to text plagiarism analysis mainly base on “chunking”, a process of grouping a text into meaningful units each of which gets encoded by an integer nu...
Benno Stein, Sven Meyer zu Eissen
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