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CVGIP
2006
171views more  CVGIP 2006»
15 years 7 months ago
Breathe easy: Model and control of human respiration for computer animation
In this paper, we detail an anatomically inspired, physically based model of the human torso designed for the visual simulation of respiration using a mixed system of rigid and de...
Victor B. Zordan, Bhrigu Celly, Bill Yuan-chi Chiu...
IDT
2010
138views more  IDT 2010»
15 years 6 months ago
Challenging computer software frontiers and the human resistance to change
This paper examines the driving and opposing forces that are governing the current paradigm shift from a data-processing information technology environment without software intell...
Jens Pohl
CGF
2005
99views more  CGF 2005»
15 years 7 months ago
N-Buffers for efficient depth map query
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Xavier Décoret
ACMACE
2007
ACM
15 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ICPR
2008
IEEE
16 years 2 months ago
Very fast ellipse detection using GPU-based RHT
An approach to very rapid computation of one class of randomized Hough transform (RHT) using parallel processing capabilities of a programmable graphics processing unit is describ...
Jong Kwan Lee, Brian A. Wood, Timothy S. Newman