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PROCEDIA
2010
80views more  PROCEDIA 2010»
15 years 6 months ago
Visualising spins and clusters in regular and small-world Ising models with GPUs
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
Arno Leist, Daniel P. Playne, Kenneth A. Hawick
GREC
2005
Springer
16 years 1 months ago
Sketch Parameterization Using Curve Approximation
This paper presents a method of parameterization for online freehand drawing objects based on a piecewise cubic Bezier curve approximation. The target is to represent sketches in a...
Zhengxing Sun, Wei Wang, Lisha Zhang, Jing Liu
SIGGRAPH
2000
ACM
15 years 12 months ago
As-rigid-as-possible shape interpolation
We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense tha...
Marc Alexa, Daniel Cohen-Or, David Levin
SIGGRAPH
2000
ACM
15 years 12 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
EGH
2011
Springer
14 years 7 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten