We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an exce...
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
In this paper we draw attention to some recent advances in fractal geometry and point out several ways in which they apply to digital imaging. Simple applications include a method...