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RT
2005
Springer
16 years 1 months ago
Real Illumination from Virtual Environments
We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the syst...
Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen...
RT
2005
Springer
16 years 1 months ago
Non-linear Volume Photon Mapping
This paper describes a novel extension of the photon mapping algorithm, capable of handling both volume multiple inelastic scattering and curved light paths simultaneously. The ex...
Diego Gutierrez, Adolfo Muñoz, Oscar Anson,...
EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
16 years 1 months ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
SI3D
2010
ACM
16 years 27 days ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
SI3D
2003
ACM
16 years 26 days ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...