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SIGGRAPH
2010
ACM
16 years 2 days ago
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
SIGGRAPH
2010
ACM
16 years 2 days ago
Robust physics-based locomotion using low-dimensional planning
This paper presents a physics-based locomotion controller based on online planning. At each time-step, a planner optimizes locomotion over multiple phases of gait. Stance dynamics...
Igor Mordatch, Martin de Lasa, Aaron Hertzmann
SIGGRAPH
2010
ACM
16 years 2 days ago
Terrain-adaptive bipedal locomotion control
We describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per-foots...
Jia-chi Wu, Zoran Popovic
SIGGRAPH
2010
ACM
16 years 2 days ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
SIGGRAPH
2010
ACM
16 years 2 days ago
Ambient point clouds for view interpolation
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...