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17 years 6 months ago
PDE-based fast local level set method
We develop a fast method to localize the level set method of Osher and Sethian (1988, Journal of Computational Physics) and address two important issues that are intrinsic to the l...
Danping Peng, Barry Merriman, Stanley Osher, Hongk...
CGF
2002
107views more  CGF 2002»
15 years 7 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
BC
1998
117views more  BC 1998»
15 years 7 months ago
Where did I take that snapshot? Scene-based homing by image matching
In homing tasks, the goal is often not marked by visible objects but must be inferred from the spatial relation to the visual cues in the surrounding scene. The exact computation o...
Matthias O. Franz, Bernhard Schölkopf, Hanspe...
TOG
2002
208views more  TOG 2002»
15 years 7 months ago
Video matting of complex scenes
This paper describes a new framework for video matting, the process of pulling a high-quality alpha matte and foreground from a video sequence. The framework builds upon technique...
Yung-Yu Chuang, Aseem Agarwala, Brian Curless, Dav...
PUC
2010
139views more  PUC 2010»
15 years 6 months ago
Digital plumbing: the mundane work of deploying UbiComp in the home
Deploying UbiComp in real homes is central to realizing Weiserʼs grand vision of ʻinvisibleʼ computing. It is essential to moving design out of the lab and making it into an unr...
Peter Tolmie, Andy Crabtree, Stefan Rennick Eggles...
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