We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
In this paper a framework for defining scale-spaces, based on the computational geometry concepts of α-shapes, is proposed. In this approach, objects (curves or surfaces) of incr...
Depth computation is an attractive feature in computer vision. The use of traditional perspective cameras for panoramic perception requires several images, most likely implying th...
Radu Orghidan, Joaquim Salvi, El Mustapha Mouaddib
We describe a method for computing the likelihood that a completion joining two contour fragments passes through any given position and orientation in the image plane, that is, a m...
The multiple view geometry in space-time can represent multiple view geometry in the case where nonrigid arbitrary motions are viewed from multiple translational cameras. However,...