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ICPR
2002
IEEE
16 years 8 months ago
A Computationally Efficient Approach to Indoor/Outdoor Scene Classification
Prior research in scene classification has shown that high-level information can be inferred from low-level image features. Classification rates of roughly 90% have been reported ...
Navid Serrano, Andreas E. Savakis, Jiebo Luo
CVPR
2010
IEEE
15 years 7 months ago
Multi-view structure computation without explicitly estimating motion
Most existing structure-from-motion methods follow a common two-step scheme, where relative camera motions are estimated in the first step and 3D structure is computed afterward ...
Hongdong Li
CVPR
2003
IEEE
16 years 9 months ago
Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...
David L. Page, Andreas Koschan, Mongi A. Abidi
CVPR
2001
IEEE
16 years 9 months ago
Efficient Computation of Adaptive Threshold Surfaces for Image Binarization
The problem of binarization of gray level images acquired under nonuniform illumination is reconsidered. Yanowitz and Bruckstein proposed to use for image binarization an adaptive...
Ilya Blayvas, Alfred M. Bruckstein, Ron Kimmel
CVPR
2001
IEEE
16 years 9 months ago
On Computing Exact Visual Hulls of Solids Bounded by Smooth Surfaces
This paper presents a method for computing the visual hull that is based on two novel representations: the rim mesh, which describes the connectivity of contour generators on the ...
Svetlana Lazebnik, Edmond Boyer, Jean Ponce