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CVIU
2006
317views more  CVIU 2006»
15 years 7 months ago
A survey of advances in vision-based human motion capture and analysis
This survey reviews advances in human motion capture and analysis from 2000 to 2006, following a previous survey of papers up to 2000 [T.B. Moeslund, E. Granum, A survey of comput...
Thomas B. Moeslund, Adrian Hilton, Volker Krü...
192
Voted
BMVC
2010
15 years 5 months ago
Deterministic Sample Consensus with Multiple Match Hypotheses
RANSAC (Random Sample Consensus) is a popular and effective technique for estimating model parameters in the presence of outliers. Efficient algorithms are necessary for both fram...
Paul McIlroy, Edward Rosten, Simon Taylor, Tom Dru...
196
Voted
ICVS
2009
Springer
16 years 2 months ago
GPU-Accelerated Nearest Neighbor Search for 3D Registration
Abstract. Nearest Neighbor Search (NNS) is employed by many computer vision algorithms. The computational complexity is large and constitutes a challenge for real-time capability. ...
Deyuan Qiu, Stefan May, Andreas Nüchter
226
Voted
WSCG
2003
152views more  WSCG 2003»
15 years 8 months ago
Mesh Simplification Based on Shading Characteristic
Mesh simplification is a key research area in scientific visualizationand virtual reality. The paper presents a new method of polyhedral model simplification based on vision chara...
Hui Zhang, Huazhong Shu, Limin Luo
235
Voted
EUROPAR
2003
Springer
16 years 21 days ago
Short Message Service in a Grid-Enabled Computing Environment
Pervasive computing provides an attractive vision for the future of computing. Mobile computing devices such as mobile phones together with a land-based and wireless communication ...
Fenglian Xu, M. Hakki Eres, Simon J. Cox