Sciweavers

21876 search results - page 447 / 4376
» Computer game-flow design
Sort
View
ICPADS
2008
IEEE
16 years 2 months ago
Adapting Experiments of Embedded System Curriculum Designed Based on Embedded IA to Atom
As the rapidly development of embedded systems, it is a challenge for universities to fill the gap between education and industry. In this paper, we introduce the experiment desig...
Wei Hu, Nick Bao, Like Yan, Tianzhou Chen, Qingson...
ARITH
2007
IEEE
16 years 2 months ago
Design of the ARM VFP11 Divide and Square Root Synthesisable Macrocell
This paper presents the detailed design of the ARM VFP11 Divide and Square Root synthesisable macrocell. The macrocell was designed using the minimum-redundancy radix-4 SRT digit ...
Neil Burgess, Chris N. Hinds
SIBGRAPI
2007
IEEE
16 years 1 months ago
Two-stage Binary Image Operator Design: an Approach Based on Interaction Information
We address the problem of binary image operator design over large windows by breaking it into two phases. Firstly, we design several operators over small sub-windows of the main w...
Carlos S. Santos, Nina S. T. Hirata, Roberto Hirat...
CONTEXT
2007
Springer
16 years 1 months ago
Context and Design Agents
Informal notions of context often imply much more than that captured in many computational formalisms of it. The view presented in this paper, built on our understanding of designi...
John S. Gero, Gregory J. Smith
PERSUASIVE
2007
Springer
16 years 1 months ago
iParrot: Towards Designing a Persuasive Agent for Energy Conservation
Computational agents can motivate people to change their behaviour towards energy use in a home setting. In this paper, we investigate the design and evaluation of the iParrot, an ...
Abdullah Al Mahmud, Pavan Dadlani, Omar Mubin, Sul...