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CGF
2008
168views more  CGF 2008»
15 years 7 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
196
Voted
CGF
2005
78views more  CGF 2005»
15 years 7 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
UIST
2006
ACM
16 years 1 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
212
Voted
INFOVIS
2005
IEEE
16 years 1 months ago
An Interactive 3D Integration of Parallel Coordinates and Star Glyphs
Parallel Coordinates are a powerful method for visualizing multidimensional data, however, with large data sets they can become cluttered and difficult to read. On the other hand...
Elena Fanea, M. Sheelagh T. Carpendale, Tobias Ise...
GD
2005
Springer
16 years 1 months ago
A Mixed-Integer Program for Drawing High-Quality Metro Maps
In this paper we investigate the problem of drawing metro maps which is defined as follows. Given a planar graph G of maximum degree 8 with its embedding and vertex locations (e.g...
Martin Nöllenburg, Alexander Wolff