Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Parallel Coordinates are a powerful method for visualizing multidimensional data, however, with large data sets they can become cluttered and difficult to read. On the other hand...
Elena Fanea, M. Sheelagh T. Carpendale, Tobias Ise...
In this paper we investigate the problem of drawing metro maps which is defined as follows. Given a planar graph G of maximum degree 8 with its embedding and vertex locations (e.g...