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GD
2004
Springer
16 years 1 months ago
Really Straight Graph Drawings
We study straight-line drawings of graphs with few segments and few slopes. Optimal results are obtained for all trees. Tight bounds are obtained for outerplanar graphs, 2-trees, a...
Vida Dujmovic, Matthew Suderman, David R. Wood
ACSAC
2003
IEEE
16 years 27 days ago
Security Design in Online Games
The emergence of online games has fundamentally changed security requirements for computer games, which previously were largely concerned with copy protection. In this paper, we e...
Jeff Jianxin Yan
PG
2003
IEEE
16 years 26 days ago
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...
PG
2003
IEEE
16 years 26 days ago
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
GD
2003
Springer
16 years 24 days ago
Characterizing Families of Cuts That Can Be Represented by Axis-Parallel Rectangles
A drawing of a family of cuts of a graph is an augmented drawing of the graph such that every cut in the family is represented by a simple closed curve and vice versa. We show tha...
Ulrik Brandes, Sabine Cornelsen, Dorothea Wagner