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ICPP
2009
IEEE
16 years 2 months ago
Fine-grain Parallelism Using Multi-core, Cell/BE, and GPU Systems: Accelerating the Phylogenetic Likelihood Function
We are currently faced with the situation where applications have increasing computational demands and there is a wide selection of parallel processor systems. In this paper we fo...
Frederico Pratas, Pedro Trancoso, Alexandros Stama...
VISUALIZATION
2002
IEEE
16 years 15 days ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
SIGGRAPH
2000
ACM
15 years 12 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
SIGGRAPH
1998
ACM
15 years 11 months ago
Interactive Reflections on Curved Objects
Global view-dependent illumination phenomena, in particular reflections, greatly enhance the realism of computer-generated imagery. Current interactive rendering methods do not pr...
Eyal Ofek, Ari Rappoport
SIGGRAPH
2000
ACM
15 years 11 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong