Sciweavers

20745 search results - page 436 / 4149
» Computer graphics for all
Sort
View
CGF
2007
151views more  CGF 2007»
15 years 7 months ago
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning
This paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combinatio...
Steffi Beckhaus, Kristopher J. Blom
DIGRA
2005
Springer
16 years 1 months ago
The Ethics of Computer Game Design
Every choice implies responsibility. Responsibility implies ethical values imprinted in those choices. Computer games have been considered “a series of interesting choices”1 ....
Miguel Sicart
DIGRA
2005
Springer
16 years 1 months ago
B.Sc. Computer Game Development ... Why not?
We were motivated to consider proposing/adopting a new curriculum by the decrease in student enrolments currently experienced by our computing science programs. This requirement f...
Libero Ficocelli, David Gregg
PG
2002
IEEE
16 years 16 days ago
Computing Distances between Surfaces Using Line Geometry
We present an algorithm for computing the distance between two free-form surfaces. Using line geometry, the distance computation is reformulated as a simple instance of a surface-...
Kyung-Ah Sohn, Bert Jüttler, Myung-Soo Kim, W...
CGF
2008
153views more  CGF 2008»
15 years 7 months ago
Computing Local Signed Distance Fields for Large Polygonal Models
The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it is...
Byungjoon Chang, Deukhyun Cha, Insung Ihm