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CPHYSICS
2007
437views more  CPHYSICS 2007»
15 years 7 months ago
Python: a language for computational physics
Python is a relatively new computing language, created by Guido van Rossum (Tanenbaum et al, 1990), which is particularly suitable for teaching a course in computational physics. ...
P. H. Borcherds
CVPR
2012
IEEE
13 years 10 months ago
Computing nearest-neighbor fields via Propagation-Assisted KD-Trees
Matching patches between two images, also known as computing nearest-neighbor fields, has been proven a useful technique in various computer vision/graphics algorithms. But this ...
Kaiming He, Jian Sun
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 9 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
CHI
2004
ACM
16 years 8 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
FDG
2009
ACM
16 years 2 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle