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174
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GD
2007
Springer
16 years 1 months ago
Crossing Number of Graphs with Rotation Systems
We show that computing the crossing number of a graph with a given rotation system is NP-complete. This result leads to a new and much simpler proof of Hlinˇen´y’s result, tha...
Michael J. Pelsmajer, Marcus Schaefer, Daniel Stef...
CSIE
2009
IEEE
16 years 12 days ago
Parallel Processing and Large-Field Electron Microscope Tomography
We review some recent progress in improving the speed of electron microscope tomography through highly parallel algorithms implemented on parallel computers, clusters and graphics...
Albert Lawrence, Sebastien Phan, Rajvikram Singh
239
Voted
CONTENT
2001
Springer
16 years 6 days ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
194
Voted
LATIN
2004
Springer
16 years 1 months ago
Cost-Optimal Trees for Ray Shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
Hervé Brönnimann, Marc Glisse
230
Voted
PC
2010
196views Management» more  PC 2010»
15 years 6 months ago
Solving path problems on the GPU
We consider the computation of shortest paths on Graphic Processing Units (GPUs). The blocked recursive elimination strategy we use is applicable to a class of algorithms (such as...
Aydin Buluç, John R. Gilbert, Ceren Budak