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IV
2002
IEEE
95views Visualization» more  IV 2002»
16 years 19 days ago
Visualising Human Dialog
Human dialogue is so complex that definitively analysing patterns of conversation may well be impossible. Within a conversation, all the complexities and ambiguities of natural la...
Annie Tat, M. Sheelagh T. Carpendale
SI3D
2006
ACM
16 years 1 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen
GRAPHITE
2003
ACM
16 years 29 days ago
Scalable photon splatting for global illumination
In this paper, we present a new image based method for computing efficiently global illumination using graphics hardware. We propose a two pass method to compute global lighting ...
Fabien Lavignotte, Mathias Paulin
SIGGRAPH
2000
ACM
16 years 2 days ago
Relief texture mapping
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static...
Manuel M. Oliveira, Gary Bishop, David F. McAllist...
SIGGRAPH
1998
ACM
15 years 12 months ago
Multiple Viewpoint Rendering
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
Michael Halle