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» Computer science and game theory
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146
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CHI
2009
ACM
16 years 7 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
JCT
1998
193views more  JCT 1998»
15 years 6 months ago
Fractional Kernels in Digraphs
The aim of this note is to point out some combinatorial applications of a lemma of Scarf, proved first in the context of game theory. The usefulness of the lemma in combinatorics...
Ron Aharoni, Ron Holzman
167
Voted
PODC
2009
ACM
16 years 7 months ago
Bounding the locality of distributed routing algorithms
d Abstract] Prosenjit Bose School of Computer Science Carleton University Ottawa, Canada jit@scs.carleton.ca Paz Carmi Dept. of Computer Science Ben-Gurion Univ. of the Negev Beer-...
Prosenjit Bose, Paz Carmi, Stephane Durocher
162
Voted
CONCURRENCY
2010
127views more  CONCURRENCY 2010»
15 years 7 months ago
Formation of virtual organizations in grids: a game-theoretic approach
Applications require the composition of resources to execute in a grid computing environment. The Grid Service Providers (GSPs), the owners of the computational resources, must for...
Thomas E. Carroll, Daniel Grosu
187
Voted

Lecture Notes
1351views
17 years 5 months ago
The Fundamental Theorem of Asset Pricing
"These lecture notes treat various versions of the so-called “fundamental theorem of asset pricing”. Many students are familiar with statements about models for financia...
Harry van Zanten