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CHI
2006
ACM
16 years 7 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
ISCA
2009
IEEE
148views Hardware» more  ISCA 2009»
16 years 1 months ago
Disaggregated memory for expansion and sharing in blade servers
Analysis of technology and application trends reveals a growing imbalance in the peak compute-to-memory-capacity ratio for future servers. At the same time, the fraction contribut...
Kevin T. Lim, Jichuan Chang, Trevor N. Mudge, Part...
CHI
2009
ACM
16 years 7 months ago
Dancing with myself: the interactive visual canon platform
The canon is a composition pattern with a long history and many forms. The concept of the canon has also been applied to experimental film making and on Japanese television. We de...
Christoph Bartneck, Martijn ten Bhömer, Mathi...
AAAI
2004
15 years 8 months ago
Visual Odometry Using Commodity Optical Flow
A wide variety of techniques for visual navigation using robot-mounted cameras have been described over the past several decades, yet adoption of optical flow navigation technique...
Jason Campbell, Rahul Sukthankar, Illah R. Nourbak...
PRESENCE
2002
185views more  PRESENCE 2002»
15 years 7 months ago
EyeTap Devices for Augmented, Deliberately Diminished, or Otherwise Altered Visual Perception of Rigid Planar Patches of Real-Wo
Diminished reality is as important as augmented reality, and both are possible with a device called the Reality Mediator. Over the past two decades, we have designed, built, worn,...
Steve Mann, James Fung