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VW
2000
Springer
215views Virtual Reality» more  VW 2000»
15 years 10 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
POPL
2006
ACM
16 years 7 months ago
Harmless advice
This paper defines an object-oriented language with harmless aspect-oriented advice. A piece of harmless advice is a computation that, like ordinary aspect-oriented advice, execut...
Daniel S. Dantas, David Walker
TOG
2008
117views more  TOG 2008»
15 years 7 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
16 years 11 days ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
AINA
2005
IEEE
16 years 23 days ago
Global Connectivity for Mobile IPv6-Based Ad Hoc Networks
The IPv6-enabled network architecture has recently attracted much attention. In this paper, we address the issue of connecting MANETs to global IPv6 networks while supporting IPv6...
Chiung-Ying Wang, Cheng-Ying Li, Ren-Hung Hwang, Y...