In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
Theories of how the brain computes can be differentiated in three general conceptions: the algorithmic approach, the neural information processing (neurocomputational) approach an...
Abstract: The vision process is very complex and requires for its realization in artificial systems a fundamentally new technology for systems generation. This must be based on pr...
Logic and object-orientation (OO) are competing ways of looking at the world. Both view the world in terms of individuals. But logic focuses on the relationships between individual...
In this paper, we address the issue of the formal verification of real-time systems in the context of a preemptive scheduling policy. We propose an algorithm which computes the st...