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IWEC
2010
15 years 9 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
CNIS
2006
15 years 9 months ago
Design of a virtual computer security lab
We present the design and a prototype of a lab course on computer security, the necessity of which arises from the students' need to complement course work by hands-on experi...
Jörg Keller, Ralf Naues
CSREAEEE
2006
129views Business» more  CSREAEEE 2006»
15 years 9 months ago
Computer Science Exercises in a Virtual University
Abstract--In distance teaching, direct feedback to the students is difficult to give, but crucial for their learning success. The system Asterix was developed in order to support t...
Manfred Widera, Barbara Messing, Gabriele Kern-Isb...
196
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PC
2000
120views Management» more  PC 2000»
15 years 7 months ago
Real-time sonar beamforming on high-performance distributed computers
Rapid advancements in acoustical beamforming techniques for array signal processing are producing algorithms with increased levels of computational complexity. Concomitantly, auto...
Alan D. George, Jeff Markwell, Ryan Fogarty
JUCS
2010
106views more  JUCS 2010»
15 years 6 months ago
Near Eyes-Free Chauffeur Computer Interaction with Chording and Visual Text Mnemonics
: Modern cars are equipped with advanced technology requiring cognitively complex operation that is reliant on the user’s visual attention. It is therefore hazardous for drivers ...
Frode Eika Sandnes, Yo-Ping Huang, Yueh-Min Huang