Sciweavers

3547 search results - page 566 / 710
» Computers Seeing People
Sort
View
GRAPHICSINTERFACE
2011
14 years 10 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
HCI
2011
14 years 10 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
169
Voted
ICCV
2011
IEEE
14 years 7 months ago
Data-driven Crowd Analysis in Videos
In this work we present a new crowd analysis algorithm powered by behavior priors that are learned on a large database of crowd videos gathered from the Internet. The algorithm wo...
Mikel Rodriguez, Josef Sivic, Ivan Laptev, Jean-Yv...
DCOSS
2011
Springer
14 years 6 months ago
Group monitoring in mobile wireless sensor networks
—The need to monitor groups of mobile entities arises in many application contexts. Examples include the study of the social behavior of humans and wildlife, the shepherding of l...
Marco Cattani, Stefan Guna, Gian Pietro Picco
HUC
2011
Springer
14 years 6 months ago
Promoting intergenerational communication through location-based asynchronous video communication
We describe the design and field evaluation of the Serendipitous Family Stories system, a web and mobile service that allows for videos to be saved in user-specified real-world lo...
Frank R. Bentley, Santosh Basapur, Sujoy Kumar Cho...