Sciweavers

4172 search results - page 433 / 835
» Computing Machinery and Understanding
Sort
View
MIG
2009
Springer
16 years 2 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
SCALESPACE
2009
Springer
16 years 2 months ago
Augmented Lagrangian Method, Dual Methods and Split Bregman Iteration for ROF Model
In the recent decades the ROF model (total variation (TV) minimization) has made great successes in image restoration due to its good edge-preserving property. However, the non-diï...
Xue-Cheng Tai, Chunlin Wu
WIKIS
2009
ACM
16 years 2 months ago
rv you're dumb: identifying discarded work in Wiki article history
Wiki systems typically display article history as a linear sequence of revisions in chronological order. This representation hides deeper relationships among the revisions, such a...
Michael D. Ekstrand, John Riedl
CCGRID
2008
IEEE
16 years 2 months ago
Scheduling Asymmetric Parallelism on a PlayStation3 Cluster
Understanding the potential and implications of asymmetric multi-core processors for cluster computing is necessary, as these processors are rapidly becoming mainstream components...
Filip Blagojevic, Matthew Curtis-Maury, Jae-Seung ...
CLUSTER
2008
IEEE
16 years 2 months ago
Are nonblocking networks really needed for high-end-computing workloads?
—High-speed interconnects are frequently used to provide scalable communication on increasingly large high-end computing systems. Often, these networks are nonblocking, where the...
Narayan Desai, Pavan Balaji, P. Sadayappan, Mohamm...