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CA
2002
IEEE
16 years 16 days ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
CA
2002
IEEE
16 years 16 days ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier
EMMCVPR
2001
Springer
16 years 2 days ago
A Double-Loop Algorithm to Minimize the Bethe Free Energy
Recent work (Yedidia, Freeman, Weiss [22]) has shown that stable points of belief propagation (BP) algorithms [12] for graphs with loops correspond to extrema of the Bethe free ene...
Alan L. Yuille
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
16 years 12 hour ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
RT
2001
Springer
16 years 9 hour ago
Measuring the Perception of Visual Realism in Images
One of the main goals in realistic rendering is to generate images that are indistinguishable from photographs – but how do observers decide whether an image is photographic or c...
Paul Rademacher, Jed Lengyel, Edward Cutrell, Turn...