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CW
2002
IEEE
16 years 3 days ago
Efficient Data Compression Methods for Multi-Dimensional Sparse Array Operations
For sparse array operations, in general, the sparse arrays are compressed by some data compression schemes in order to obtain better performance. The Compressed Row/Column Storage...
Chun-Yuan Lin, Yeh-Ching Chung, Jen-Shiuh Liu
EDOC
2002
IEEE
16 years 3 days ago
Business Modelling for Component Systems with UML
The EC funded COMBINE Project has the objective of dramatically improving software development productivity by providing a holistic approach to component-based development of Ente...
Sandy Tyndale-Biscoe, Oliver Sims, Bryan Wood, Chr...
FCCM
2002
IEEE
156views VLSI» more  FCCM 2002»
16 years 3 days ago
MPEG-Compliant Entropy Decoding on FPGA-Augmented TriMedia/CPU64
The paper presents a Design Space Exploration (DSE) experiment which has been carried out in order to determine the optimum FPGA–based Variable-Length Decoder (VLD) computing re...
Mihai Sima, Sorin Cotofana, Stamatis Vassiliadis, ...
HAPTICS
2002
IEEE
16 years 3 days ago
Autostereoscopic and Haptic Visualization for Space Exploration and Mission Design
We have developed a multi-modal virtual environment set-up by fusing visual and haptic images through the use of a new autostereoscopic display and a force-feedback haptic device....
Cagatay Basdogan, Mitchell J. H. Lum, Jose Salcedo...
SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
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