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ICPR
2006
IEEE
16 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
CVPR
1999
IEEE
16 years 9 months ago
High-Level and Generic Models for Visual Search: When Does High Level Knowledge Help?
We analyze the problem of detecting a road target in background clutter and investigate the amount of prior (i.e. target specific) knowledge needed to perform this search task. Th...
Alan L. Yuille, James M. Coughlan
ATAL
2008
Springer
15 years 9 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
BMCBI
2010
141views more  BMCBI 2010»
15 years 7 months ago
Computing and visually analyzing mutual information in molecular co-evolution
Background: Selective pressure in molecular evolution leads to uneven distributions of amino acids and nucleotides. In fact one observes correlations among such constituents due t...
Sebastian Bremm, Tobias Schreck, Patrick Boba, Ste...
CVPR
2007
IEEE
16 years 9 months ago
Compositional Boosting for Computing Hierarchical Image Structures
In this paper, we present a compositional boosting algorithm for detecting and recognizing 17 common image structures in low-middle level vision tasks. These structures, called &q...
Tianfu Wu, Gui-Song Xia, Song Chun Zhu