There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Abstract—Head controls provide an alternative means of computer access. This study determined whether neck movement limitations are associated with reduced performance with such ...
Edmund F. LoPresti, David M. Brienza, Jennifer Ang...
As technology sizes decrease and die area increases, designers are creating increasingly complex computing systems using FPGAs. To reduce design time for new products, the reuse o...
Background: Localization of complex traits by genetic linkage analysis may involve exploration of a vast multidimensional parameter space. The posterior probability of linkage (PP...
Manika Govil, Alberto Maria Segre, Veronica J. Vie...